The game's numerous online features and car customization options were highlighted as some of its strongest features. ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. Several downloadable content packs were released for the game, expanding its content with more cars, tracks, and races. Musician Junkie XL was hired to compose the score of the game. The game features a new physics engine, which allows cars to handle in a more realistic way and take damage in accidents, and introduced a wind tunnel feature where players can see how their car's aerodynamics work. It is the first Need for Speed game that was primarily developed for high-definition consoles such as the Xbox 360 and PlayStation 3, although versions for Microsoft Windows, PlayStation 2, and Wii were also released. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.ĭeveloped over the course of almost two years, ProStreet was conceived by the same team who led the production of Need for Speed: Most Wanted. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed: Carbon. Full-body kits are also available.Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. You can use the new AutoSculpt feature if you employ a scout, and it allows you to change the height of every section of your car using sliders only for aesthetic purposes. Drafters leave a colored trail to help you find your path, scouts seek hidden passageways, and blockers strive to cause mayhem to slow down your opponents. These are characters that you can hire to assist you in winning races. The crew feature lets you designate three jobs to racers: drafters, scouts, and blockers, with room for up to six vehicles. You must follow the boss in the first race, and he is pursuing you in the second. It would be best to impress the gang leader by winning races until he dares you to a battle – first in the city, then on the Carbon Canyon’s tight roadways. You are either invited or challenged to race and claim the parts as your own. In the career mode, the city and its surroundings have been divided into various territories controlled by gangs. Another option allows you to race with up to four other people in a single race. In Pursuit Knockout, everyone starts as a civilian car, but at the end of the first lap, the last one becomes a cop and must cause as much damage to the other speeders as possible. To become a civilian automobile, you must tag it and then try to evade the cops for as long as possible before being organized again by other players. The pursuit Tag is running between one civilian automobile and one cop car. With a few tweaks, up to eight players can race together in the Pursuit Tag or Pursuit Knockout modes. Online multiplayer is available on the PC, PS3, and Xbox 360 versions but not on the PS2, GC, or Xbox releases. Other enhancements include creating your crew, more detailed sculpting features, drifting races (introduced in NFS: U and replaced by drag races in NFS: MW), and new car classes. Many have been in previous editions, but this year has a new selection and powerful muscle cars such as the Ford Mustang and Dodge Charger are included. There are approximately 40 automobiles to unlock. You can visit garages and auto lots to upgrade your vehicle as you earn money through racing.Įnhancements are still unlocked progressively, but the vehicles are now organized into levels. At the same time, the emphasis on tweaking and sculpting your automobile stays as established in Need for Speed Underground. The career mode provides unlimited freedom in a metropolis with a story mode backed by FMV cutscenes, similar to the one seen in Need for Speed: Most Wanted, but now situated in the Carbon Canyon, where racers compete for territory in the city below. The 2006 game in the Need for Speed series develops the previous games’ gameplay.
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